Thursday, January 9, 2020
The Effectiveness of Educational Games Essay - 911 Words
Educational games for children have been widely used in supporting learning in-side and out of school and a growing interest have appeared for the potential of digital games to deliver effective and engaging learning experiences [8]. There is a variety of computer games and software that intend to assist users to achieve various educational goals. Well-known educational software is the project Scratch from MIT Media Lab [9], a programming language for learning to code. With Scratch users can program their own interactive stories, games and animations by putting together images, music and sounds with programming command blocks. It is a desktop application with an online community where children can share their creations with other peopleâ⬠¦show more contentâ⬠¦They claimed that ludic tasks in educational games are important elements to maintain studentsââ¬â¢ interest, motivation and immersion. During the last decade, researchers have begun to explore the use of computer technologies dedicated to ASC as intervention tools for improving and eliminating different deficits. In a recent review, Wainer and Ingersoll [13] examined innovation computer programs as educational interventions for people with ASC. They focused on studies describing programs to teach language, emotions or social skills. Their analysis showed that those tools are promising strategies for delivering direct inter-vention to individuals with ASC. Bernardini et al. [14] proposed a serious game for children with ASC to practice social communication skills. They used an intelligent virtual character that acts both as a peer and as a tutor and a number of different learning activities. These activities can be selected manually by a human operator (practitioner, parent or other carer) through a graphical interface. Their experimental results showed encouraging tendencies but pertain the effectiveness of children ââ¬â¢s interaction with the virtual character in acting as a social partner to them. Porayska-Pomsta et al. [15] suggest an intelligent and authorable environment to assist children with ASC in gainingShow MoreRelatedChild Obesity : A Growing Concern Essay1186 Words à |à 5 Pagesobesity could improve a lot of lives and save money. Child obesity is a significant concern for many epidemiologistsââ¬â¢. The objective of the research is to identify if physical activity can decrease body mass index (BMI). Results concerning the effectiveness of in-school physical activity in reducing BMI have been mixed. 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According to Mind/ Shift: Guide to Digital Games + Learning online report, there are four types of positive influences of video games identified forRead MoreFuture Trends in Game Based Learning Essay825 Words à |à 4 Pagesapproaches to instruction, so that students can conduct their own scientific inquiries and engage in collaborative activities while the teacher assumes the role of facilitator or coach. In the past, game-based learning environments were prohibitively expensive for most organizations. Traditional game- and simulation-based learning applications have typically entailed mainframes, special interface equipment, and a years-long design, development and implementation process. 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